Snell's Law
- Snell’s law relates the angle of incidence to the angle of refraction at a boundary between two media
Refractive Index
- The refractive index, n of a material tells us how optically dense it is
- The refractive index of air is n = 1
- Media that are more optically dense than air will have a refractive index of n > 1
- Media that are less optically dense than air will have a refractive index of n < 1
- The higher the refractive index of a material then the more optically dense and hence the slower light will travel through it
- The refractive index of a material is calculated using the equation:
- Where:
- n = absolute refractive index of the medium
- c = speed of light in a vacuum in metres per second (m s–1), 3.00 × 108 m s–1, as given in the data booklet
- v = speed of light in the medium in metres per second (m s–1)
- Note that, being a ratio, the absolute refractive index is a dimensionless quantity
- This means that it has no units
Snell's Law
- Snell’s law is given by:
- Where:
- n1 = the refractive index of material 1
- n2 = the refractive index of material 2
- θ1 = the angle of incidence of the ray in material 1
- θ2 = the angle of refraction of the ray in material 2
- v1 = the speed of the wave in material 1
- v2 = the speed of the wave in material 2
- Snell's Law describes the angle at which light meets the boundary and the angle at which light leaves the boundary, so that the light travels through the media in the least amount of time
- Light can travel through medium 1 at a speed of v1 due to the optical density n1 of that medium
- Light will approach the boundary at angle θ1
- This is the angle of incidence
- Light can travel through medium 2 at a speed of v2 due to the optical density n2 of that medium
- Light will leave the boundary at angle θ2
- This is the angle of refraction
Snell's Law
- Snell's Law can also be given in a more convenient form:
Worked example
Wavefronts travel from air to water as shown. Add the refracted wavefronts to the diagram.
Answer:
Step 1: Add the incident ray to mark the direction of the incident waves
- The incident ray must be perpendicular to all wavefronts
- Remember to add an arrow pointing towards the air-water boundary
Step 2: Add the normal at the point of incidence
- Mark the angle of incidence (i) between the normal and the incident ray
Step 3: Draw the refracted ray into the water
- Water is optically denser than air
- The refracted ray must bend towards the normal
- Mark the angle of refraction (r) between the normal and the refracted ray
- By eye, i > r
Step 4: Add three equally spaced wavefronts, all perpendicular to the refracted ray
- The refracted wavefronts must be closer to each other than the incident wavefronts, since:
- The speed v of the waves decreases in water
- The frequency f of the waves stays the same
- The wavelength λ of the waves in water is shorter than the wavelength of the waves in air λW < λA, since v = fλ
Worked example
Light travels from air into glass. Determine the speed of light in glass.
- Refractive index of air, n1 = 1.00
- Refractive index of glass, n2 = 1.50
Answer:
Step 1: Write down the known quantities
- n1 = 1.00
- n2 = 1.50
- From the data booklet, c = 3 × 108 m s–1 (speed of light in air)
Step 2: Write down the relationship between the refractive indices of air and glass and the speeds of light in air (v1) and glass (v2)
Step 3: Rearrange the above equation to calculate v2
Step 4: Substitute the numbers into the above equation
v2 = 2 × 108 m s–1
Worked example
A light ray is directed at a vertical face of a glass cube. The angle of incidence at the vertical face is 39° and the angle of refraction is 25° as shown in the diagram.
Show that the refractive index of the glass is about 1.5.
Answer:
Exam Tip
Always double-check if your calculations for the refractive index are greater than 1. Otherwise, something has definitely gone wrong in your calculation! The refractive index of air might not be given in the question. Always assume that nair = 1
Make sure your calculator is always in degrees mode for calculating the sine of angles!
Always check that the angle of incidence and refraction are the angles between the normal and the light ray. If the angle between the light ray and the boundary is calculated instead, calculate 90 – θ (since the normal is perpendicular to the boundary) to get the correct angle